The console game industry was rapidly increasing in popularity and interest in the early 1980s. During that time there were quite a few gaming systems on the market and I’m sure it’s well known the Atari had been one of the most popular systems. Back in those times only one person could easily develop an entire game within several months. But with increasing popularity of the console industry as well as demand, programmers who took advantage of this began to create a lot more video games within a shorter period of time. The outcome was bug ridden, poor quality mock-up games in which gradually triggered consumer decrease of interest in the console industry. The industry, which in fact had been spending money assuming that the amazing rate of growth would remain consistently, slumped. All through 1984 and 1985, the home video game industry was pretty much dead, while arcade machines continued to be profitable at a slow speed. read more video gaming industry
A Small Little Company That Shook The Industry
Nintendo put together three crucial developments to the manner in which the video games were created and sold. First, they firmly controlled exactly who could and could not produce game titles for their machine. Anyone who wanted to make games on their system would need permission from Nintendo. They wanted to know that the publisher is trustworthy and will support their products. Next, they instituted very good quality standards. Receiving a licenses to develop games for their system was not enough to start pumping out games, their own procedures where that if they produce for their system their product must be analyzed thoroughly by Nintendo, before giving it a green light to be made available. Several independent publishers grumble about this, for the reason that Nintendo also published games of their very own and therefore the testing process gives them an advance look at what their competition is doing. Having said that, They took into consideration their very own reputation with every video game published with their logo. They don’t want their name plastered on a poorly designed game.
Nintendo instituted content requirements. They wanted to be perceived as producers of entertainment for children. They wished for people for when the word “Nintendo” crossed their mind to think “safe for kids”. Because of this, Nintendo had really strict content guidelines against blood, gore, and the kind of violence that was accepted under Nintendos approval. As anyone can imagine this process upset quite a few publishers and programmers within these policies.
Leading The Industry
With all these types of policies, standards and guidelines, it limited the amount of games on their own system readily available at anyone time. With poorly, shoddy, substandard games being decreased considerably, which would certainly drive the prices down, a second crash will likely be very improbable.